Staff Management Features - If checked, this forces you to contend with more detailed processes of dealing with your staff, such as managing breaktimes, paying them enough to avoid them going on strike, vendors leaving their stalls, and even straight-up modifying the pay rates of staff members.If you can handle a couple of visual bugs, I'd say go for it. For the most part, the choices of car you can use usually will make sense, but there's still some bugs with the system that even the option itself points out (default sound effects and clipping, so they say). Allow More Interchangeable Coaster Cars - This feature lets you use models of coaster train that you otherwise wouldn't be able to use on certain track types.In addition, turning this setting on can make coaster designing (and coaster sharing) much more complicated unless friction settings are shared. Lower friction will allow your coasters to go longer on fewer drops and maintain more speed through track elements, but is harder to control and can generate higher fear ratings. Coaster Friction Controls - Turning this setting on gives you free-reign to adjust how much speed your coasters gain and lose when coasting on tracks.
#PLANET COASTER PIRATE COVE HOW TO#
If you don't care for realism or want maximum flexibility on how to craft and decorate your parks, you can turn the settings off. Disabling Terrain Collision allows you to clip the ground through existing rides. nothing stops you from having your coaster clip through the ground.
Disabling Scenery Collision will allow you to place scenery objects such as walls and archways over existing rides, while Disabling Ride Collision will allow you to place rides and coasters through existing scenery and terrain (i.e.
Disable Collision - Utilized for customization more than anything, disabling collision will allow you to place various objects overlapping other objects.My personal recommendation is to leave it off, as it's more of a nuisance than anything, and you will constantly get notifications about how people are getting robbed every few seconds. Like with the reputation mechanic, certain scenarios will force this feature to be on (usually after entering the medium-difficulty stages). Security Features - The security mechanic will necessitate security guards around your park to prevent guests from robbing other guests, and vandalizing path items such as benches and trash cans.My personal recommendation is to leave it on, as there's only a fairly odd window late into a ride's lifecycle where the effects of this mechanic are detrimental. I haven't seen any that force it to be on). Certain scenarios will also force this option off (so it says. Usually Reputation acts on such a slow scale that it usually isn't a huge factor in how the game is played. Reputation - The reputation game mechanic will cause rides to have different prestiege scores over its lifetime, which slowly alters how much income the rides can make.For some ride types, such as water rides, this can be a huge help, but otherwise can stand in the way of creating really fluidly-crafted coasters and rides, or otherwise restrict park decoration.
Global Vertical Snapping - actually pretty recently added, Global Vertical Snapping simply makes it much easier to align scenery, rides, and paths up on a consistent vertical scale.Before getting started, it's advisable to check the options menu to see what changes can be made in the gameplay section:Įach of these settings certainly has influence on how the game will be played, and depending on your preference, can be enabled or disabled for a different experience.